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Steal
Steal abilities, except Steal Heart, are physical attacks with the following success formula:
success% = (Caster's Speed + K)
Steal Heart uses a different scheme entirely (it is a neutral attack, not subject to evade, with base success percent equal to caster's MA + 45)
Gil Taking, Steal Heart, Steal Helmet, Steal Armor, Steal Shield, Steal Weapon, Steal Accessory, Steal Status, Arm Aim, Leg Aim
Steal Abilities
Ability Name | Range | AoE | Hit% | Effect | Primary Roll% | Secondary Roll% |
---|---|---|---|---|---|---|
Arm Aim | weapon | 0 | (Speed + 42)% | Add Don't Act | ||
Gil Taking | 2 | 0 | (Speed + 63)% | Add Defending, Berserk (Random) | 45% | 33% |
Leg Aim | weapon | 0 | (Speed + 46)% | Add Don't Move | ||
Steal Status | 2 | 0 | Faith(MA + 173%) | Cancel statuses on Target and add them to Caster | ||
Steal Accessory | 2 | 0 | (Speed + 70)% | Remove Target's accessory | ||
Steal Armor | 2 | 0 | (Speed + 55)% | Remove Target's body equipment | ||
Steal Helmet | 2 | 0 | (Speed + 60)% | Remove Target's head equipment | ||
Steal Shield | 2 | 0 | (Speed + 50)% | Remove Target's shield | ||
Steal Weapon | 2 | 0 | (Speed + 65)% | Remove Target's weapon |