Summon Magic
Moogle, Shiva, Ramuh, Ifrit, Titan, Golem, Carbunkle, Bahamut, Odin, Leviathan, Salamander, Sylph, Fairy, Lich, Cyclops, Zodiac.
Summon Magic Abilities
Ability Name | Range | AoE | CT | MP Cost | Element | Hit% | Effect | Primary Roll% | Secondary Roll% |
---|---|---|---|---|---|---|---|---|---|
Moogle | 4 | 2 | 3 | 15 | Faith(MA + 150)% | Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)% | 77% | 70% | |
Shiva | 4 | 2 | 4 | 26 | Ice | Damage Faith(MA * 23) | 50% | 35% | |
Ramuh | 4 | 2 | 4 | 26 | Lightning | Damage Faith(MA * 23) | 50% | 35% | |
Ifrit | 4 | 2 | 4 | 26 | Fire | Damage Faith(MA * 23) | 50% | 35% | |
Fairy | 4 | 2 | 6 | 30 | Heal Faith(MA * 24) | 50% | 35% | ||
Titan | 4 | 2 | 5 | 34 | Earth | Damage Faith(MA * 27) | 50% | 35% | |
Golem | 0 | 0(Global) | 4 | 38 | [(Faith/100) * (MA + 225)]% | Set target team's Golem to MaxHP; Until depleted, any damage from a basic Attack is dealt to the Golem instead | 50% | 35% | |
Carbunkle | 4 | 2 | 8 | 36 | Faith(MA + 140)% | Effect: Cancel Death, Undead, Petrify, Charm, Sleep, Death Sentence; If successful, Heal (20)% | 64% | 56% | |
Sylph | 4 | 2 | 7 | 42 | Wind | Damage Faith(MA * 30); Chance to add Silence | 50% | 35% | |
Salamander | 4 | 2 | 8 | 46 | Fire | Damage Faith(MA * 32); Chance to add Oil | 49% | 30% | |
Leviathan | 4 | 3 | 9 | 50 | Water | Damage Faith(MA * 36) | 50% | 35% | |
Odin | 4 | 3 | 10 | 56 | Holy | Damage Faith(MA * 39) | 37% | 21% | |
Bahamut | 4 | 3 | 11 | 62 | Dark | Damage Faith(MA * 44) | 28% | 16% | |
Cyclops | 4 | 2 | 11 | 66 | Damage Faith(MA * 50) | 34% | 18% | ||
Lich | 4 | 2 | 9 | 44 | Dark | Faith(MA + 160)% | Damage (60)% | 45% | 25% |
Zodiac | 4 | 3 | 13 | 99 | Damage Faith(MA * 99) | 8% | 2% |