fftbg:skills:throw

This is an old revision of the document!


Throw

  • Physical attack
  • Acquires the elemental of the Thrown weapon.
    • Throw damage is not affected if the caster has an elemental 'Strengthen' attribute.
    • IS affected if the target halves, blocks, absorbs, or is weak to the elemental of the Thrown weapon.
  • Cannot be Reflected
  • Can be evaded
  • Triggers Blade Grasp reactions
  • Triggers Counter Flood
  • Triggers Catch: If Catch succeeds a 'Caught' message is displayed.
  • Does not trigger Counter Magic
  • Affected by Protect and Defense UP
  • NOT affected by Attack UP

Throw damage is calculated by the following equation.

                  damage = (Caster_Speed * ThrownWeaponPower)

The range and effect of THROW are M/1 (line of sight), where M is equal to your 'Move' statistic.

THROW is a physical attack, but oddly enough it is not affected by Attack UP. Below is a summary of the different multipliers that may be applied to it.

The 'thrower' is the unit throwing the weapon, and the 'target' is the unit being attacked. Let 'Sp0' be the thrower's initial Speed, given on the status screen.

1. If target has Defense UP, then (Sp1 = [Sp0 * 2/3]), else Sp1 = Sp0

2. If target has Protect, then (Sp2 = [Sp1 * 2/3]), else Sp2 = Sp1
3. If target is Charging, then (Sp3 = [Sp2 * 3/2]), else Sp3 = Sp2
4. If target is Sleeping, then (Sp4 = [Sp3 * 3/2]), else Sp4 = Sp3
5. If target is a Frog and/or Chicken, then (Sp5 = [Sp4 * 3/2]), else 
   Sp5 = Sp4
6. Apply zodiac multipliers:
         If compatibility is 'Good', then (Sp6 = Sp5 + [(Sp5)/4]))
         ElseIf compatibility is 'Bad', then (Sp6 = Sp5 - [(Sp5)/4])
         ElseIf compatibility is 'Best', then (Sp6 = Sp5 + [(Sp5)/2])
         ElseIf compatibility is 'Worst', then (Sp6 = Sp5 - [(Sp5)/2])
         Else Sp6 = Sp5
7. damage0 = Sp6 * (ThrownWpnPwr)
8. If target is 'Weak' against the weapon's element, then
       damage1 = damage0 * 2
     Else, damage1 = damage0
9. If target has 'Half' against the weapon's element, then
       damage2 = [damage1 / 2]
     Else, damage2 = damage1

10. If target has 'Absorb' against the weapon's element, then

       damage3 = -(damage2)
     Else, damage3 = damage2

11. The damage done by the THROW attack will be equal to damage3.

Evasion for THROW attacks works the same as it does for normal weapon attacks (see 1.4).

Miscellaneous properties of THROW:

  • fftbg/skills/throw.1679391709.txt.gz
  • Last modified: 2023/03/21 09:41
  • by rentedred